Designing for AI Agent Surfaces
My site serves 40x more requests to AI agents than human visits -- and the agents read different pages. Craft rules for the reader that renders nothing.
Design & Culture디자인, 개발, AI 인프라, 제품 구축에 대한 생각.
My site serves 40x more requests to AI agents than human visits -- and the agents read different pages. Craft rules for the reader that renders nothing.
Design & CultureInterface animation is a language with a small grammar: four duration bands, two easing rules, and one blunt test. If you can't say why it moves, delete it.
Design & CultureInterface icons work like a language with about a dozen words everyone knows. Label by default, one family per product, one metaphor per action.
Design & CultureForm design has a canon: one column, visible labels, forgiving inputs, errors that teach, and never losing the user's work. The rules and why each exists.
Design & CultureMost interfaces have a spacing problem, not a color problem. Five decisions, one scale, and the Gestalt rule that lets whitespace replace borders.
Design & CultureHideo Kojima invented stealth games because his hardware could not draw bullets, then spent four decades smuggling cinema into a medium that kept telling him no. The auteur model of game design, examined.
Design & CultureFumito Ueda made three games in twenty years, each built by removing everything that did not serve one emotion. Design by subtraction, from the painter who cut the chair.
Design & CultureShigeru Miyamoto turned a childhood cave into Zelda, a rescue plot into Mario, and 'fun' into a testable engineering property. The most influential game designer alive, on what ideas are actually for.
Design & CultureKengo Kuma spent a decade exiled to the Japanese countryside and came back arguing buildings should lose: dissolve into wood, place, and craft. Then he built a national stadium that way.
Design & CulturePeter Zumthor runs a small office in a Swiss village, takes decades per building, and treats how a room feels as an engineering material. The results include Therme Vals and a chapel formed by fire.
Design & CultureGunpei Yokoi built the Game Boy from parts everyone else considered obsolete, and it outsold every technically superior rival. His principle has a name, and software teams still ignore it.
Design & CultureRenzo Piano calls architecture 'a socially dangerous art' because nobody can look away from a bad building. His answer: the workshop, lightness, and building piece by piece.
Design & Culture기술 글쓰기: Introl
대규모 언어 모델을 로컬에서 실행하기 위한 종합 하드웨어 권장 사항 및 비용 분석.
다양한 AI 워크로드를 위한 NVIDIA 최신 데이터센터 가속기 비교 GPU 선택 가이드.
Google의 TPU v1부터 TPU v5까지의 Tensor Processing Unit 발전에 대한 심층 기술 분석.
컨테이너화된 환경에서 GPU 클러스터의 리소스 공유 전략.
Ray 프레임워크를 사용한 분산 AI 컴퓨팅 구축 및 관리 가이드.
오픈소스 LLM 경제학 및 DeepSeek의 경쟁 포지셔닝 분석.
미래 데이터센터 전력 요구 사항 및 NVIDIA의 차세대 GPU 로드맵.
차세대 AI 인프라에 전력을 공급하는 소형 모듈식 원자로 솔루션.
DeepSeek의 Multi-Head Compression 아키텍처 혁신에 대한 기술 분석.