The Forms Canon: Every Field Is a Question
Form design has a canon: one column, visible labels, forgiving inputs, errors that teach, and never losing the user's work. The rules and why each exists.
Design & Culture關於設計、開發、AI基礎設施和產品構建的思考。
Form design has a canon: one column, visible labels, forgiving inputs, errors that teach, and never losing the user's work. The rules and why each exists.
Design & CultureInterface icons work like a language with about a dozen words everyone knows. Label by default, one family per product, one metaphor per action.
Design & CultureInterface animation is a language with a small grammar: four duration bands, two easing rules, and one blunt test. If you can't say why it moves, delete it.
Design & CultureMy site serves 40x more requests to AI agents than human visits -- and the agents read different pages. Craft rules for the reader that renders nothing.
Design & CultureMost interfaces have a spacing problem, not a color problem. Five decisions, one scale, and the Gestalt rule that lets whitespace replace borders.
Design & CultureShigeru Miyamoto turned a childhood cave into Zelda and 'fun' into a testable property. The most influential game designer alive, on what ideas are for.
Design & CultureFumito Ueda made three games in twenty years, removing everything that did not serve one emotion. Design by subtraction, from the painter who cut the chair.
Design & CultureHideo Kojima codified the stealth genre because his hardware could not draw bullets, then spent decades smuggling cinema into a medium that kept telling him no.
Design & CultureGunpei Yokoi built the Game Boy from parts everyone considered obsolete, and it outsold every superior rival. A principle software teams still ignore.
Design & CulturePeter Zumthor works from a Swiss village, takes years per building, and treats how a room feels as material -- from Therme Vals to a chapel formed by fire.
Design & CultureA decade of exile taught Kengo Kuma that buildings should lose: dissolve into wood, place, and craft. Then he built Japan's national stadium that way.
Design & CultureIssey Miyake insisted he made clothing, not fashion. His pleats, his single pieces of cloth, and his refusal of the seasonal cycle argue that technology serves life, not spectacle.
Design & Culture技術寫作: Introl
本地運行大型語言模型的全面硬體建議和成本分析。
針對不同AI工作負載比較NVIDIA最新資料中心加速器的GPU選擇指南。
深入技術分析Google張量處理單元從TPUv1到TPUv5的演進。
容器化環境中GPU叢集的資源共享策略。
使用Ray框架構建和管理分散式AI運算的指南。
開源LLM經濟學分析和DeepSeek的競爭定位。
未來資料中心電力需求和NVIDIA下一代GPU路線圖。
為下一代AI基礎設施供電的小型模組化反應爐解決方案。
DeepSeek多頭壓縮架構創新的技術分析。