The Illustrators of Pokémon Cards, by the Numbers
Who draws Pokémon cards, counted: 392 English and 314 Japanese illustrator names in one card index, by era, year and set, each count with its unit and date.
CollectingThoughts on design, development, AI infrastructure, and building products.
Who draws Pokémon cards, counted: 392 English and 314 Japanese illustrator names in one card index, by era, year and set, each count with its unit and date.
CollectingHow Emerald, Animal Crossing, Habbo, Stardew and FFXIV cap, grid and score a decorated room, measured from source, and a furnishing brief for Kiradex.
DevelopmentApple's App Review as of October 2026, from the public record: who reviews, how long it takes, what gets apps rejected and the exact words, the 2025–2026 rule changes, and a card-collector app red-teamed against the checklist before its first submission.
DevelopmentWhat made the Game Boy Pokémon games feel alive, measured from their decompilations; the fan-game and Palworld record by law; and an homage brief for Kiradex.
DevelopmentWhat PSA, BGS, CGC, SGC, TAG and ACE allow for centering at each grade, front and back, from their own pages, and how to measure a card's borders at home.
CollectingHow Pokémon Red, Crystal and Emerald walk, lock the camera and fade, measured from source, and a 60 Hz brief for Kiradex's walk, doors and haptics on iPhone.
DevelopmentEmerald's 158 townspeople measured, Stardew's schedules, other players' traces, presence buffers and Apple's child rules: keeping a pixel town alive offline.
DevelopmentHow Pokémon, Stardew and Animal Crossing build the land between towns, measured from source: routes, seams, gates, map screens, and a brief for Kiradex.
DevelopmentHow to read a Pokémon card's bottom line: English rarity symbols by era, Japanese codes, set codes, secret numbers, and the regulation marks behind rotation.
CollectingHow the best pixel-art games build and dress their people, measured, and how we rebuilt Kiradex's collector, its wardrobe and its creator screen on iPhone.
DevelopmentHow Final Fantasy VI, Pokémon and today's best pixel-art games were made, the rules that follow, and a tested recipe for crisp pixels on iPhone and iPhone Duo.
DevelopmentHow Pokémon, the SNES RPGs and Stardew build houses, interiors and floors, measured from source, and how Kiradex's town got real buildings on iPhone.
DevelopmentTechnical writing published at Introl
Comprehensive hardware recommendations and cost analysis for running large language models locally.
GPU selection guide comparing NVIDIA's latest datacenter accelerators for different AI workloads.
Deep technical dive into Google's Tensor Processing Unit evolution from TPUv1 to TPUv5.
Resource sharing strategies for GPU clusters in containerized environments.
Guide to building and managing distributed AI computing with Ray framework.
Analysis of open source LLM economics and DeepSeek's competitive positioning.
Future datacenter power requirements and NVIDIA's next-generation GPU roadmap.
Small modular reactor solutions for powering next-generation AI infrastructure.
Technical analysis of DeepSeek's Multi-Head Compression architecture innovations.