Honoring the Old Pokémon Games Without Borrowing Them
What made the Game Boy Pokémon games feel alive, measured from their decompilations; the fan-game and Palworld record by law; and an homage brief for Kiradex.
DevelopmentThoughts on design, development, AI infrastructure, and building products.
What made the Game Boy Pokémon games feel alive, measured from their decompilations; the fan-game and Palworld record by law; and an homage brief for Kiradex.
DevelopmentHow Emerald, Animal Crossing, Habbo, Stardew and FFXIV cap, grid and score a decorated room, measured from source, and a furnishing brief for Kiradex.
DevelopmentHow Pokémon Red to Emerald handle height, measured from source: ledges as one-way edges, stairs, bridges and the hop, and an elevation brief for Kiradex.
DevelopmentApple's App Review as of October 2026, from the public record: who reviews, how long it takes, what gets apps rejected and the exact words, the 2025–2026 rule changes, and a card-collector app red-teamed against the checklist before its first submission.
DevelopmentEmerald's 158 townspeople measured, Stardew's schedules, other players' traces, presence buffers and Apple's child rules: keeping a pixel town alive offline.
DevelopmentWho draws Pokémon cards, counted: 392 English and 314 Japanese illustrator names in one card index, by era, year and set, each count with its unit and date.
CollectingHow Pokémon, Stardew and Animal Crossing build the land between towns, measured from source: routes, seams, gates, map screens, and a brief for Kiradex.
DevelopmentWhat PSA, BGS, CGC, SGC, TAG and ACE allow for centering at each grade, front and back, from their own pages, and how to measure a card's borders at home.
CollectingHow to read a Pokémon card's bottom line: English rarity symbols by era, Japanese codes, set codes, secret numbers, and the regulation marks behind rotation.
CollectingHow Pokémon Red, Crystal and Emerald walk, lock the camera and fade, measured from source, and a 60 Hz brief for Kiradex's walk, doors and haptics on iPhone.
DevelopmentHow Final Fantasy VI, Pokémon and today's best pixel-art games were made, the rules that follow, and a tested recipe for crisp pixels on iPhone and iPhone Duo.
DevelopmentHow Pokémon, the SNES RPGs and Stardew build houses, interiors and floors, measured from source, and how Kiradex's town got real buildings on iPhone.
DevelopmentTechnical writing published at Introl
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Deep technical dive into Google's Tensor Processing Unit evolution from TPUv1 to TPUv5.
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Analysis of open source LLM economics and DeepSeek's competitive positioning.
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Technical analysis of DeepSeek's Multi-Head Compression architecture innovations.