Conway's Game of Life
An interactive cellular automaton where simple rules create complex, emergent behavior.
Thoughts on design, development, AI infrastructure, and building products.
An interactive cellular automaton where simple rules create complex, emergent behavior.
Wolfram's Rule 110 - a one-dimensional cellular automaton proven to be Turing complete.
A practical GLSL playground with live controls for learning shader intuition fast. Presets, uniform manipulation, and zero-framework WebGL in the browser.
Interactive ExplorationsCraig Reynolds' 1986 boids algorithm produces flocking from three local rules. The same principles and failure modes appear in multi-agent AI systems.
Interactive ExplorationsEvery time you use RAM, read a QR code, or receive data from space, Hamming codes fix errors. An interactive exploration of self-correcting math.
Interactive ExplorationsTechnical writing at Introl
Comprehensive hardware recommendations and cost analysis for running large language models locally.
GPU selection guide comparing NVIDIA's latest datacenter accelerators for different AI workloads.
Deep technical dive into Google's Tensor Processing Unit evolution from TPUv1 to TPUv5.
Resource sharing strategies for GPU clusters in containerized environments.
Guide to building and managing distributed AI computing with Ray framework.
Analysis of open source LLM economics and DeepSeek's competitive positioning.
Future datacenter power requirements and NVIDIA's next-generation GPU roadmap.
Small modular reactor solutions for powering next-generation AI infrastructure.
Technical analysis of DeepSeek's Multi-Head Compression architecture innovations.