Pixel Art on iPhone
How the 16-bit masters built their worlds, people and houses, measured from source, and how Kiradex World rebuilds each part on iPhone and iPhone Duo in RealityKit as a 2D engine. Research-first: the rules with numbers come first, the app builds to them, the posts record what held.
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A Pixel Town Alive When Nobody Is Online: NPCs and Ghosts
Emerald's 158 townspeople measured, Stardew's schedules, other players' traces, presence buffers and Apple's child rules: keeping a pixel town alive o...
Honoring the Old Pokémon Games Without Borrowing Them
What made the Game Boy Pokémon games feel alive, measured from their decompilations; the fan-game and Palworld record by law; and an homage brief for ...
Pixel-Art Rooms: Furniture Grids, Caps and Scoring
How Emerald, Animal Crossing, Habbo, Stardew and FFXIV cap, grid and score a decorated room, measured from source, and a furnishing brief for Kiradex.
Pixel-Art Motion: Walks, Cameras and Doors on iPhone
How Pokémon Red, Crystal and Emerald walk, lock the camera and fade, measured from source, and a 60 Hz brief for Kiradex's walk, doors and haptics on ...
Pixel-Art Structures: Houses, Halls and Interiors on iPhone
How Pokémon, the SNES RPGs and Stardew build houses, interiors and floors, measured from source, and how Kiradex's town got real buildings on iPhone.
Pixel-Art Worlds on iPhone: What the 16-Bit Masters Knew
How Final Fantasy VI, Pokémon and today's best pixel-art games were made, the rules that follow, and a tested recipe for crisp pixels on iPhone and iP...
Pixel-Art People: Characters and a Creator on iPhone
How the best pixel-art games build and dress their people, measured, and how we rebuilt Kiradex's collector, its wardrobe and its creator screen on iP...