Interactive Explorations
4 interactive essays — knowledge topology visualization, tokenization, GLSL shaders, and error correction. Built to explain through interaction.
4 articles
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Topologies of Thought: Obsidian in Embedding Space
15,800 Obsidian notes in embedding space reveal three knowledge topologies. Each has failure modes you can diagnose and reshape with bridge notes.
GLSL for Builders: A Shader Lab You Can Actually Use
A practical GLSL playground with live controls for learning shader intuition fast. Presets, uniform manipulation, and zero-framework WebGL in the brow...
Hamming Codes: How Computers Catch Their Own Mistakes
Every time you use RAM, read a QR code, or receive data from space, Hamming codes fix errors. An interactive exploration of self-correcting math.
All 4 Articles
Topologies of Thought: Obsidian in Embedding Space
15,800 Obsidian notes in embedding space reveal three knowledge topologies. Each has failure modes you can diagnose and reshape with bridge notes.
GLSL for Builders: A Shader Lab You Can Actually Use
A practical GLSL playground with live controls for learning shader intuition fast. Presets, uniform manipulation, and zero-framework WebGL in the brow...
Boids to Agents: Flocking Rules for AI Systems
Craig Reynolds' 1986 boids algorithm produces flocking from three local rules. The same principles and failure modes appear in multi-agent AI systems.
Hamming Codes: How Computers Catch Their Own Mistakes
Every time you use RAM, read a QR code, or receive data from space, Hamming codes fix errors. An interactive exploration of self-correcting math.